This run was done using version 1.3, which was the latest patch when this run was started.
Thanks to InsaneB4st4rd for various tricks, strategies and shortcuts and route testing. With all the stuff he contributed this is more like a team effort, but I did all the running ;-P
This is my last Quake 4 run on Private skill and finally I got my ultimate revenge on Raven software. They thought they could make this game speedrunner hostile by adding crap like invisible walls and stuff all over the levels, but they never counted with the brute force of the people at SDA. Have at you, you invisible-wall-adding-lamers!
This run is not only faster than the last one because of a bunch of new tricks and shortcuts. My Doom 3 nightmare project gave me a lot of experience in running Doom 3 engine based games, and also to keep the precision even though I'm forced to play at 30 fps while recording. Especially when I strafe jump, which is something I didn't master in the earlier runs. For this run I finally decided to use the autosaves and one segment per level, and no exceptions this time. Thanks to this decision you wont have to watch a lot of boring loading screens and saving/loading. Now, lets see how long it takes for Raven to get a patch out with like 600 single player fixes to prevent people from destroying their precious game even more.
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